Wednesday, November 24, 2010

Power Gig: Rise of the SixString

Okay. First off, Power Gig: Rise of the SixString is awesome. AWESOME. My husband and I are having so much fun with it. If you haven't heard of Power Gig yet, think Rock Band, but more AWESOME because the guitar is actually a real guitar. With strings.

AWESOME.

Now, I'm going to be honest here and let you know that I've never played Rock Band, nor do I play the guitar (although I've tried, oh lord, how I've tried...), but based on the game play I've experienced thus far on Power Gig, this seems like the way to go.

The guitar is a real guitar, as in plug-it-into-an-amp-and-play-it-if-you-want-to guitar.


That's pretty cool. Possibly even AWESOME. When I'm done playing, the tips of my fingers hurt from playing, just like on a real guitar.

Although you don't need to know how to play the guitar to get started, Power Gig makes you feel like you know how to play the guitar. There is a game play tutorial that walks you through basic controls. Once you get better, or if you already know how to play the guitar, you can add power chords—which are more complicated and involve substantially more coordination.

The cool thing is that if you already have Rock Band, or one of the other music games on the market, the Power Gig guitar is compatible with most of them. Check out the compatibility chart to see if your game is one of them.

The premise of the game is that music has been banned in the world of Ohm and Rockers have been oppressed. You and your trusty band of musicians have to play gigs to save rock and roll. The game is full of busty cartoon women and rocking dudes and includes terminology like "mojo flask" and "mojosplosion" and "mojomorphosis." Power Gig believes in the power of the mojo.


I played one gig where I achieved Maximum Mojomorphosis. That was AWESOME.

There is a lot of music on the game that I don't know, but that probably has more to do with my inherent uncoolness than that of the songs. There are some great artists featured—artists like Eric Clapton, Dave Matthews, and Kid Rock. Overall, the music is really fun, and there are plans to regularly release more tracks.

The Power Gig software sells for $59.99, but the game and guitar sells for $179.99. If you want to take advantage of the additional instruments so you can have a whole band in your living room, you can get the game, guitar, drums, and microphone for $229.99. Power Gig: Rise of the SixString is available for the Xbox 360 or PlayStation3. Of course, there are multiple accessories you can also buy for the game.

Bottom line, this game is really fun—quite probably AWESOME, maybe even SUPER AWESOME. My husband also loves it. After playing this, I can't imagine playing a music game that doesn't have an actual guitar as a controller—and, yes, you can navigate all of the controls and menus with just the guitar.

If you can't tell yet, I highly recommend this game. It's all kinds of fun and more of a music experience than a video game one.

(AWESOME.)

Honesty Clause: I received a review sample of Power Gig: Rise of the SixString at no charge.